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Should we make a server/mod again?

Posted: Wed May 11, 2022 3:48 am
by Alucard
Any thoughts on this?

Re: Should we make a server/mod again?

Posted: Fri May 13, 2022 9:52 pm
by Cort
I'd be keen to jump on board but I have no technical ability to offer unfortunately.
TFL was a success due to the mod and the community, building the mod/server is one thing, will people play and get involved is the big question.

Re: Should we make a server/mod again?

Posted: Fri May 20, 2022 2:23 am
by Alucard
Building a mod, is fairly easy. Players, is more difficult, at this point would have to be word of mouth on other mods/servers. I wish I had a way to contact Mike, I'm sure he could give some advise and direction.

Re: Should we make a server/mod again?

Posted: Sun Jun 18, 2023 9:45 pm
by Athena
My goodness. I was surprised to see the forums still going. I think my old login got lost ages ago, but it's cool to see you guys. ^_^

Re: Should we make a server/mod again?

Posted: Mon Jun 26, 2023 3:07 pm
by Coolant42
I'd like to play on the older mod we used to use. Flying my B-Wing and Z keying 3 times faster than cruise speed across systems.

Re: Should we make a server/mod again?

Posted: Fri Sep 22, 2023 3:48 am
by Alucard
Coolant42 wrote: Mon Jun 26, 2023 3:07 pm I'd like to play on the older mod we used to use. Flying my B-Wing and Z keying 3 times faster than cruise speed across systems.

Lol, I don't think anyone has the old mod laying around anywhere anymore. I have been toying around with making a server, with advances made with the community of Freelancer (mainly the Starport) I think the hardest point now is figuring where to host a mod from. I don't really want to host one from my own pc.